Overview

Gus & Dan– Paper Pals, is a Game created for the Global Game Jam 2022 where the user changedbetween characters at runtime, one character is Gus, a paper model who shotsbullets to the enemies, it’s agile and can jump higher; Dan in the other hand, isstrongest and endurable, both have to fight against enemies around the area toget a key that could help them to escape. I develop the final boss AI with adragon who was able to shoot the player, spawn enemies near him and get tiredafter some damage. I used blueprints to create the AI State MachineThis game was created for the Global Game Jam 2023. The game is a Hack n’ Slash style where the player must save his home for a fungal invasion. I was in charge of the final boss AI using blueprints, spawning little enemies around it and following a State Machine behavior
Wurzel is agame created for the Global Game Jam 2023. The game is a Hack n’ Slash stylewhere the player must save its home for a fungal invasion using his hammer tofight against this enemy hordes. I oversaw the final boss AI using blueprints,spawning enemies to attack the playerThis game was created for the Global Game Jam 2023. The game is a Hack n’ Slash style where the player must save his home for a fungal invasion. I was in charge of the final boss AI using blueprints, spawning little enemies around it and following a State Machine behavior

Kevin Arzate

I'm a passionate professional gameplay and tools engineer who loves to design and develop game-focused applications in VR, AR, mobile and PC
Personal Projects
I worked as an AI programmer at the GGJam 2022. In my role as Unreal Developer, I created the final boss behavior State using blueprints
This Game was developed in a week for a testing interview, I liked it so much that I decided to continue and publish it on the Play Store
Wurzel
Unreal Engine
I worked as an AI programmer at the GGJam 2023. Using Unreal Engine I used blueprints to spawn mini-boss and final Boss behaviours
I worked as a Unity Developer creating scripts for the player, NPC, advertising, menu navigations, code optimizations, and visual performance
Medallion's Mistery
Unreal Engine
A horror game made for a Game Jam, I used Unreal Editor extensions to create events for triggering, spawning, distortion effects, and AI enemy behaviour
Freelance
Flowy Jumpo
Unity 3D
I was the main developer of this game, I created the movement system based on virtual Joysticks, level creation, AR modules, rewards, character animations, and parkour movement system
Company Projects
Apex Innovations
NIHSS +
Unity 3D
I was part of the developer team of this medical purpose app, I developed the connection into database, plugin integration, CI for automated building, optimization code, class diagram, and UI interaction with server response following design patterns
TagWizz - Vesey Studios
As a Unity Developer, I created this casual game with connections to Firebase and a user handle to handle real-world rewards using gift cards.
Inmersys
As a Unity Developer, I made this arcade game in HTC Vive for Steam Greenlight. The game used a combo system in a given time to score points
In Unity I helped to create some modules of Gameplay in HTC Vive in the different interactions inside the game, this was for a book with the same name
Fútbol VR
Unity 3D
I worked in collaboration with 3d artists and developers to track devices in foot and physics programming in the HTC Vive
GiddyUp
Unity 3D
I worked in Gameplay modules in this infinite runner creating a spawning system, loss condition, and shader programming for the floor effect

My experience

I'm a Unity developer since 2012 and Unreal Developer since 2020. I worked in

Apex Innovations
Senior Unity Developer
Feb 2021 — Aug 2023
TagWizz
Senior Unity Developer
May 2020 — Feb 2021
Inmersys
Lead Programmer
Jun 2016 — May 2020
TuNube
Unity Developer
Jun 2014 — Jan 2016