I worked as an AI programmer at the GGJam 2022. In my role as Unreal Developer, I created the final boss behavior State using blueprints

This Game was developed in a week for a testing interview, I liked it so much that I decided to continue and publish it on the Play Store
I worked as an AI programmer at the GGJam 2023. Using Unreal Engine I used blueprints to spawn mini-boss and final Boss behaviours

I worked as a Unity Developer creating scripts for the player, NPC, advertising, menu navigations, code optimizations, and visual performance

A horror game made for a Game Jam, I used Unreal Editor extensions to create events for triggering, spawning, distortion effects, and AI enemy behaviour

I was part of the developer team of this medical purpose app, I developed the connection into database, plugin integration, CI for automated building, optimization code, class diagram, and UI interaction with server response following design patterns

As a Unity Developer, I made this arcade game in HTC Vive for Steam Greenlight. The game used a combo system in a given time to score points

In Unity I helped to create some modules of Gameplay in HTC Vive in the different interactions inside the game, this was for a book with the same name

I worked in collaboration with 3d artists and developers to track devices in foot and physics programming in the HTC Vive

I worked in Gameplay modules in this infinite runner creating a spawning system, loss condition, and shader programming for the floor effect