I'm a passionate professional gameplay and tools engineer who loves to design and develop game-focused applications in VR, AR, mobile and PC
+52 55 25 63 91 82
kevin-arzate-lugardo/
karzatel@gmail.com
Overview
Gus & Dan– Paper Pals, is a Game created for the Global Game Jam 2022 where the user changedbetween characters at runtime, one character is Gus, a paper model who shotsbullets to the enemies, it’s agile and can jump higher; Dan in the other hand, isstrongest and endurable, both have to fight against enemies around the area toget a key that could help them to escape. I develop the final boss AI with adragon who was able to shoot the player, spawn enemies near him and get tiredafter some damage. I used blueprints to create the AI State MachineThis game was created for the Global Game Jam 2023. The game is a Hack n’ Slash style where the player must save his home for a fungal invasion. I was in charge of the final boss AI using blueprints, spawning little enemies around it and following a State Machine behavior
Knight’s Defenseis a game started with a single test I made for an interview, I liked so muchthat I decided to continue and publish into the play store. I used sprites boughtfrom the asset store but I developed the gameplay, player movement, enemiesbehavior, allies spawn system and scriptable objects for enemies and alliesreferences. Also implemented the Google and Facebook login for saving progressand advertising integration with Mopub, Unity Ads and Applovin
Wurzel is agame created for the Global Game Jam 2023. The game is a Hack n’ Slash stylewhere the player must save its home for a fungal invasion using his hammer tofight against this enemy hordes. I oversaw the final boss AI using blueprints,spawning enemies to attack the playerThis game was created for the Global Game Jam 2023. The game is a Hack n’ Slash style where the player must save his home for a fungal invasion. I was in charge of the final boss AI using blueprints, spawning little enemies around it and following a State Machine behavior
A horror game made for a Game Jam, I used Unreal Editor extensions to create events for triggering, spawning, distortion effects, and AI enemy behaviour
I was the main developer of this game, I created the movement system based on virtual Joysticks, level creation, AR modules, rewards, character animations, and parkour movement system
I was part of the developer team of this medical purpose app, I developed the connection into database, plugin integration, CI for automated building, optimization code, class diagram, and UI interaction with server response following design patterns